Thursday, September 8, 2016

Total War: Warhammer Review

Total War: Warhammer is a turn-based strategy game with real-time tactical battles set in the Warhammer Fantasy Battles universe.

What is Great about this game:

- The real-time tactical battles are beautiful and terribly satisfying to play while the "one-more-turn" compulsion of the turn-based strategic game is as strong as in any Total War game in recent memory
- Giving the units more active abilities (while slightly micro-heavy) makes the tactical battles much more engrossing and compelling.  There is more a sense of you needing to be there to act rather than just watching the armies fight each other
- The new customization and upgrade options for your lords and heroes add an almost RPG-like element to the game that is fantastic
- Heroes (Agents from previous Total War games) can now integrate into your army and fight as a unit alongside your regular army
- The fantasy Warhammer setting allows for the developers to free themselves somewhat from the binds of historical fact
- The Steam workshop modding support provides key customization options to make the game play as you want it to without issue
- The Warhammer universe is an excellent backdrop for a Total War game, and they come together brilliantly
- The game was so impactful on me that I went out and bought my first GW miniature (Mannfred Von Carstein)

What is Good about this game:

- There is a game that the developers could make derived from this game where you build up a party of only (a few) heroes and go through the country-side taking on and defeating standard Total War (20+ unit) armies.  I would buy that game and play a lot of that game.  That isn't really important to the review of this game except to say that that is how good the new lord and hero RPG elements are
- Good use of Steam features including cloud saves, trading cards, etc

What could be improved in this game:

- The new hero and lord abilities - while great - can be a little micro-management heavy as you will spend a significant time in the battles - especially in large battles - just searching for the next hero/lord ability to pop.  If a few more of them had been passive abilities - especially for heavy magic users - that probably wouldn't have been a terrible thing
- The city management options are quite sparse and relatively uninteresting.  Other than a main couple of core provinces that produce units, most of your additional cities will upgrade almost identically
- I don't like the mixture of fantasy units and gunpowder units

Conclusion:

At this point, I think that Steam workshop support for Total War games is almost a requirement - not because the games are bad by themselves, but because such effortless modding gives these games entirely new life and the freedom to play them as you wish, so this review takes that reality into account.

I am honestly shocked by so many bad reviews for this game.  This is one of the exceedingly rare times when I think the professional reviewers were more accurate than the gaming public.  The game isn't perfect by itself, but any modest tweaks to the game can be made via the copious mods available in the workshop, so unless you just can't stand a fantasy setting for a Total War game, this is clearly one of the best playing Total War games in years.  Moreover, its innovation in the RPG-like lord and hero skill upgrade paths to me feels like an essential innovation for all future Total War games.

10.0 / 10.0

Friday, April 22, 2016

Ashes of the Singularity Review

Ashes of the Singularity is a real-time strategy (RTS) game at an epic scale based in the far future.

What is Great about this game:

- Very strong RTS game mechanics with solid tactical and strategic elements
- An elegant combination of various other great RTS games (Supreme Commander, Company of Heroes, etc) but still with an authentic flavor of its own
- Incredible replayability and playstyle variety - particularly in skirmish mode
- The unit management for such a large-scale game is second to none.  Put units into an army, and they simply work smartly together.  No micromanagement!
- Micromanagement is at a minimal level for a game of this scale.  Armies are generally smart enough (assuming decent unit composition) to actually follow orders and execute on them relatively well
- The games visuals and tech are amazing.  The Nitous engine (which is what this game runs on) is a beauty and looks so lovely that I switched graphics cards to run it better

What is Good about this game:

- Good unit variety with excellent hard counters (e.g. Apollo > Bomber > Zeus > Apollo across several different combinations of units etc)
- Dreadnoughts look and play amazingly - good depth and satisfaction to their upgrade tree, just fun to watch blow stuff up
- There is almost unlimited skill-ceiling even against the AI as the skirmish AI is quite excellent
- A good game of skirmish can feel epic and still be done in 30-60 minutes

What could be improved in this game:

- Some of the controls can be a little fiddly:
- Very large groups of units don't form armies entirely well (e.g. perpetually having the option to group into an army even after you just gave that command)
- If an army loses its "lead" unit (i.e. the biggest highest level unit), the army appears to forget all its orders and ungroups
- Sometimes giving simple capture node orders simply won't work, and you have to target either around the node or click many times which can be frustrating
- The dreadnaught upgrades can be a little tedious on very large maps.  Would be nice if there was an icon in the GUI similar to the idle engineer icon to simply auto-find them and select them to upgrade faster with less hunting, even if you find them, can sometimes be hard to select the exact ship among a large group
- I wish the "tech"/quanta upgrade tree was deeper (i.e. more options than just more damage/more health - maybe faster movement, armor penetration, stronger fixed defenses, etc)
- The AI can be tough even at lower difficulties until you learn the game pretty well
- Would love more large skirmish maps
- The story and campaign are lacking, but that isn't why I play RTS games.  As an aside, I also don't order salads at a steakhouse :)

Conclusion:

This is simply the best skirmish RTS game to come out probably since Supreme Commander.  And even so, the devs are working on it constantly to improve on the game, and the progress continues to show.  If you like RTS games, and particularly RTS games that focus on the skirmish mode or large-to-epic scale RTS games, this game is really second to none right now.

9.5 / 10.0

Thursday, January 28, 2016

Magic: Duels Review

Magic: Duels is an electronic collectible card game (CCG) based on the Magic: The Gathering physical card game.

What is Great about this game:

- This game is a pretty faithful recreation of the Magic: The Gathering card game, likely the best collectible card game around for a few decades
- Unless you are deep into Magic already, this is by far the best entry point into the game as a whole and generally the best way to play some quick Magic duels
- Over the decades, Magic has become a deep and sometimes complicated game (which means lots of rules to track), and playing it electronically allows you to focus on just playing such a deep and strategic game - rather than focusing on rules adjudication
- The free-to-play mechanics of buying boosters is generally fair (if a bit grindy), but one huge improvement over the physical version of the game is that you cannot get more than the allotted cards, so the more boosters you get, the more likely they are to have few commons and more and more rare (i.e. better) cards

What is Good about this game:

- There is decent variety in the types of games you can play, but they could certainly stand to have more - perhaps have the campaign available to go through with your own deck
- The campaigns and tutorials are generally good at onboarding new players
- Good use of Steam features such as achievements, trading cards, etc

What is Bad about this game:

- The game is quite stingy in the way that it hands out coins to buy boosters.  It doesn't award coins for playing against friends or playing two-headed giant.  I think they are fixing the 2HG issue, but it still seems dumb that I can't earn even 5 coins for playing against a friend
- The amount of cards and card sets available to play with is fairly small right now.  It has plenty of gameplay possibilities just with what it has right now, but it's hard not to want some more of the vast number of card sets available in the physical game
- For such a relatively simple game graphically, the performance is generally a little slow both in connecting to the network and in gameplay

Conclusion:

Unless you are already a Magic afficianado, this is simply the best way to get into and play Magic which is the best collectible card game around.

9.5 / 10.0

Sunday, January 3, 2016

Lamentable Spectator Top 10 Games of the Year for 2015

Lamentable Spectator Top 10 GOTY 2015
Time to publish another unorthodox GOTY list....

This was perhaps the best year in gaming in many many years for the Lamentable Spectator. Any of the top 5 from this list could have made it onto my number 1 in any lesser year. We had the best city-builder to be released in a decade or more, perhaps the best RPG ever made, and several strategy games and RPGs of special significance. What a great year to be a PC gamer!

1. Cities: Skylines - The best city-builder around. As new DLC comes out, I expect this title to make the list for possibly some years to come.
2. The Witcher 3: Wild Hunt - Quite possibly the best RPG ever made.
3. Ashes of the Singularity - The most promising RTS in development right now. I put 40+ hours into an alpha.
4. Total War: Attila - The best mechanics in a Total War game to date if perhaps not the best setting.
5. Pillars of Eternity - A fantastic RPG in its own right that was unlucky enough to come out in the year of the Witcher 3.
6. Star Ruler 2 - A plucky little RTS/4X that has fantastic fleet combat and mod support.
7. Towerfall: Ascension - The most fun I have had playing co-op and vs video games in a long time.
8. Deathtrap - A hybrid ARPG/tower defense game with a ton of promise.
9. Wasteland 2 - A kickstarter darling that delivers on its promises.
10. Magic: Duels - Seems no year is complete for Lamentable Spectator without a Magic game making the top 10. This year was close as the game is too grindy and too expensive, but the foundation is there for something really special.

Here's hoping 2016 is as good as 2015 was...

Happy Holidays all!